National Repository of Grey Literature 7 records found  Search took 0.01 seconds. 
Visibility Determination in 3D Maze
Hodes, Vít ; Pečiva, Jan (referee) ; Polok, Lukáš (advisor)
This work is about solving the visibility problem in the environment of simple 3D maze by means of BSP tree and PVS computation between leaves. It contains description of key algorithms and processes for achieving this goal. In the core of this work were all of the implemented ways of drawing measured and mutually compared. At the end are outlined next possible steps in development and evaluating achieved results.
Revitalization Program of Floral Garden in Kromeriz
Jursa, Adam ; Jura, Pavel (referee) ; Ponešová, Barbora (advisor)
Revitalization of Floral Garden in Kromeriz was the aim of my project. Not only a form and a traffic, but its functional content as well. Floral garden was built in the 17th century by bishop Castelcorn and became a UNESCO heritage in 1998. I struggle to preserve original division of a front part of the Floral Garden. Its ideological meaning is original as well. It stays discrete, differs from the Floral Garden not only in form but in function as well. The front part of the garden is divided into three parts. One of them became a filter between organism of a city and strict Renaissance garden.
Procedural Generation of Fear Factors
Hundáková, Terézia ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The aim of this thesis is to create a horror game demo in Unity with procedurally generated environment and events. The work examines the market of current solutions and deals with the theory of fear and game development. It also describes designed mechanics of the game in detail and the way they have been implemented. The result of the work is a game demo with procedurally generated labyrinth, from where the player tries to escape. All kinds of scary traps await for them along the way.
Maize growing in terms of selected agricultural company
FENCL, Lukáš
The thesis follows up an assessment of germination and growth dynamics of maze, in relation to different processing of soil in the region of Kozojed in North Pilsen. This experiment was conducted in the year 2016. In utter overview of the thesis, we can find a description of the technological procedure of maze cultivation, and individual technological procedures of soil preparation in more detail. In the resultant part of the thesis, we find the evaluation of germination, height, number of plants per m2 (squared meter), and average number of sticks per plant; further evaluation of WTG (Weight of thousand grains) of individual growers' technologies, and the most important overall produce of maze biomass in four variants of soil processing. Examined variants in the thesis are as follows: Sowing into deeply processed soil (underlay), Sowing into stubble, Sowing into loosened soil (disk plow), Sowing into tillage. The results showed that in provided soil-climatic conditions the best came out maze that was sown into stubble. In total biomass yield was option No. 3. sowing in loosened soil, where the resulting income, 30, 21 t.ha-1. From variants No. 1. seed to uderlay it was 0,93 t.ha-1 and No. 2. sowing into stubble to 3,57 t.ha-1 less than option No. 1. The highest difference was in variant No. 4 in the plow, where the biomass yield was by 7.26 t.ha-1 lower than in variant No. 3.
Revitalization Program of Floral Garden in Kromeriz
Jursa, Adam ; Jura, Pavel (referee) ; Ponešová, Barbora (advisor)
Revitalization of Floral Garden in Kromeriz was the aim of my project. Not only a form and a traffic, but its functional content as well. Floral garden was built in the 17th century by bishop Castelcorn and became a UNESCO heritage in 1998. I struggle to preserve original division of a front part of the Floral Garden. Its ideological meaning is original as well. It stays discrete, differs from the Floral Garden not only in form but in function as well. The front part of the garden is divided into three parts. One of them became a filter between organism of a city and strict Renaissance garden.
Visibility Determination in 3D Maze
Hodes, Vít ; Pečiva, Jan (referee) ; Polok, Lukáš (advisor)
This work is about solving the visibility problem in the environment of simple 3D maze by means of BSP tree and PVS computation between leaves. It contains description of key algorithms and processes for achieving this goal. In the core of this work were all of the implemented ways of drawing measured and mutually compared. At the end are outlined next possible steps in development and evaluating achieved results.
Behaviour of horses in changing environment
PÁNOVÁ, Kateřina
With the sport use of horses are increasing demands on their capacity for learning and mental abilities and therefore the ability to adapt and learn is very important. In this study, the ability to learn was studied on seven horses of different age and breed with maze method. Horses dealt with five mazes. At the end of the maze, the horses were rewarded with a treat. Two horses were taken before the end of the study so they have not participated in fifth maze. Instead of them, another horse was provided as a control horse. The exact time and response (vocalization, shyness,...) of each horse was recorded. Reactivity was assessed on the scale 0 ? non-reactive, 1 - very little reactive, 2 - less reactive 3 - reactive, 4 - very reactive. Each task was performed in three consecutive days. There was a 14-day period between each task. There was proven, that some individuals have managed to learn during progress of each task and improved their mental performance. On the other hand, some individuals have not shown the ability to learn. The results show that the ability to learn is an individual process. The time spent in the maze also depends on surrounding disturbing factors.

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